Showing posts with label RMS. Show all posts
Showing posts with label RMS. Show all posts

Friday, February 2, 2018

Thursday, April 4, 2013

Ultramarines Dreadnought Complete!

I finally finished the Ultramarines Dreadnought.  I really got into this project, and wanted to try as many techniques as I could on the model; this was a focus of this project. The other focus was maximum customizability — while my group is very-much okay with "counts-as", I know that other places aren't so forgiving.

Some of the parts.


Everything waiting to go to the photo station.


A close-up of the base, after affixing the pigments with 80% isopropyl alcohol, choke open, at about 8 psi.


The removable faceplates: Terminator Honors on the top.


Chainfist w/ Melta, Hurricane Bolter, Searchlight and Smoke Launcher.


Any of the sub-components can be swapped out under any and every arm that is legal in-game — the Hurricane Bolter is the exception, but you could put a Melta, Flamer, or Storm Bolter under there.


The exhaust stacks and back of legs. I wanted to keep the rust and dirt in realistic places.


A close-up of the Hurricane Bolter. This might by my favorite single piece.


A close-up of the upper hull.


Now, with other components swapped out. Missile components are also magnetized.


Bolter mounted under the arm.


And, a flamer on this one.


And, swapped out for dual-flamers.


A close-up of the base.


A close-up of the hull; Terminator Honors and missiles.


Aerial view.


Missiles removed to show the top decals.

Thanks for checking this out; the next project is in the queue and should be up soon.

















Monday, March 11, 2013

Ultramarines Ironclad Dreadnought: WIP (Part 1)

It's been a while since I've been able to post; an extended overseas work trip has keep me away from the workshop, but I was able to make up for the two-or-so weeks away.

I've been indecisive about what I'd like to play in terms of 40k, but wanted to get back into the painting aesthetic; having played mainly Mordheim for several years ago, I'm largely conditioned for fantasy.

Anyway, I purchased an Ironclad Dreadnought online for about $28, and thought I'd see what I could do with it.  I did a little reading about what chapters could use the Ironclad, and it seems like the one with the most appeal is the Ultramarines.  Personally, I'd like to try an Imperial Fists paint scheme at some point, as I like working with yellow (as well as red).

The first thing I wanted to do was to make sure that everything possible was magnetized and usable; my friends and I are always cool with "counts-as", but I know that some groups and tournaments are not; whatever the model possesses — per the rules — must adequately be reflected on the model itself.  To this end, I magnetized just about everything that I could.

For example, I thought perhaps a player would like to have the regular and terminator honors sarcophagi, and to that end, I cut a sprue, glued it in, and put a magnet on it, and now, either one can be swapped in or out easily.


This is largely cosmetic, however, so I wanted to make sure that the important stuff in 40k — the weapons — were all swappable to any and every arm. I magnetized all the weapons included.


One thing that I thought would be problematic would be the missiles; some people might not want them as a weapon option, and might prefer the smoke launcher or the standard, or perhaps even the searchlight, so I made provisions to have the top of the hull magnetized, as well.


Now, all I had to do was magnetize the bits that I wanted to put on, but overall, the set-up worked perfectly:


Assembled, it'd look like this, and here are but a sample of some of the options and combos that could be created:








With the general assembly done, it was time to prime.  To be honest, I hate assembling the models themselves; if I could skip to the painting stage every time, I would.  However, I do game with some people who love kitbashing and building, but personally, I just find it an inescapable part of painting.




It's also sometimes a good idea to cut the tedium, and since I have decided I'd like to play and paint Blood Angels, I got started on some test schemes for them, and I am generally happy.




And, below are the paints that I used for the scheme: I built up from Umber to Mahogany, and then hit with two different types of red. Finally, I spot-hit the uppermost (zenithal) highlights with white, and then went back over it with Italian Red, until it was no longer pink, but a nice bright red.


Anyway, back to the Dreadnought. I picked the colors that I wanted to use, and got to hitting everything with Insignia Blue and then a light highlight with Blue Angels Blue, finally, French Blue.






Ultimately, there wasn't a strong enough gradient for me. I'm usually about about subtlety, but as this is going to be weathered, I know that sharp contrast will be important as the contrasts themselves will eventually be muted by coat after coat of sealants and varnishes, pigments, mud, etc., and need to get that "pop" on this. Mediterranean Sea Blue to the rescue.







I decided to mute things just a bit, so I used some P3 Blue ink to diminish the high contrast, and keep everything closer to Ultramarine Blue than Space Wolves blue-gray.

So, with the base colors down, I'm going to move on to some initial detailing, and hope to have something new posted soon.