Wednesday, April 17, 2013
Thursday, April 4, 2013
I finally finished the Ultramarines Dreadnought. I really got into this project, and wanted to try as many techniques as I could on the model; this was a focus of this project. The other focus was maximum customizability — while my group is very-much okay with "counts-as", I know that other places aren't so forgiving.
Some of the parts.
Everything waiting to go to the photo station.
A close-up of the base, after affixing the pigments with 80% isopropyl alcohol, choke open, at about 8 psi.
The removable faceplates: Terminator Honors on the top.
Chainfist w/ Melta, Hurricane Bolter, Searchlight and Smoke Launcher.
Any of the sub-components can be swapped out under any and every arm that is legal in-game — the Hurricane Bolter is the exception, but you could put a Melta, Flamer, or Storm Bolter under there.
The exhaust stacks and back of legs. I wanted to keep the rust and dirt in realistic places.
A close-up of the Hurricane Bolter. This might by my favorite single piece.
A close-up of the upper hull.
Now, with other components swapped out. Missile components are also magnetized.
Bolter mounted under the arm.
And, a flamer on this one.
And, swapped out for dual-flamers.
A close-up of the base.
A close-up of the hull; Terminator Honors and missiles.
Missiles removed to show the top decals.
Thanks for checking this out; the next project is in the queue and should be up soon.